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A half prequel, half companion piece to the original game, it centres on the friendship between Ellie and Riley, another teenager from the Boston quarantine zone. Besides profiteering further from the success of The Last of Us, I see no reason for it to exist. However, it also hints that Left Behind, like most DLC, is a monetary rather than artistic endeavour. Of course, that's a reflection on the original game's containment - everything that needed to be said about this world, these characters, was said in The Last of Us. Though it's expertly written, it adds nothing to the whole. The Last of Us is so completely well-done that it belies the need for further instalments.Īs such, I question the motivations behind its first DLC pack, Left Behind. Because of that, though I'm relieved it's been a financial success, I don't want to see it become a product. A AAA game of real substance, it stands tall against the easy commercialism that DLC betokens. It's an opaque, inaccessible and brave work. It mocks the idea of a pure and complete artistic vision. At worst, I'd say it was cynical, cowardly.
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At best I'd compare it to the "deleted scenes" section on a DVD. Surely, if the game's creators truly adored the contents of the downloadable package, they wouldn't have sold them in a downloadable package in the first place – they'd have included them in the game proper.ĭLC is an offshoot. To me it represents commercialism, long-windedness, a compromise of the original work. Publisher – Sony Computer Entertainment Europe.